Sunday, December 17, 2006

Stuff

Yay for me! The Christmas season has been kind to my wargaming needs so far with a GW voucher and a 18 month subscription to White Dwarf. I also got the Eldar Bonesinger miniature that comes with the WD subscription so I am now considering using said voucher to start an Eldar army (yay more light armor and fancy guns) or see if Sean wants to sell up his Templar stuff and take a marine army as I am the only one in our group without one! Any who enough abut what's going to happen, what's been happening?

Well quite a few games have been played and I have been really slack and not blogged them, we have been having fun using the City fight rules and we all got to scream in fear as John's Nurgle boys stepped aside to let the Warhound TITAN through.

We appear to be waiting for the new year before any more games but as we may be looking at a quiet week ahead we may squeeze in a game or two!


cheers
C

Wednesday, May 24, 2006

I am so sorry

Ok last weekend played a game of 40k Vs Sean who has decided to switch again to Ultramarines, yay for keeping me on my toes!

I had in my happy hands the new Tau Empires codex and decided to try out as many of the new toys as I could and in 2000pts boy did I try a whole bunch of them. Mostly I tried out the new Battlesuit items/weapons and the Vespids (oh you poor bugs)

Due to a faulty battle plan on my part and S's paranoia on how effective those Vespids would be, they copped a hail of fire in the first turn and where wiped out to a bug!

The advanced stabilization option is awesome for the broadside, by careful placing I was able to change 2 long fire corridors into 5 by only needing to shuffle 3 inches.

Once again I got my pathfinders in trouble and watched half of them die in a fiery explosion as their devilfish was blown out of the game by seans Tankhunter Dread! I may just give these guys up as a bad idea they always die on me! However that being said, there was the one shining moment when Sean charged the remanents of the team with a lightning claw wielding veteran killing 2 of the 3 remaining path finders then having the indignity to be fail his armour save to the lowly Tau pathfinder wielding a rail rifle, who then proceeded to take pot shots at anything he could see for the rest of the game.

I also tried the cyclic Ion blaster and completely forgot about some of its ability's such as that any 6's to wound become ap1 a VERY important fact to remember when using this against marines, until I remebered/re-read this rule I had thought to never use this against marines again but knowing this aspect has made me think to give it a few more trials as assault 5 is too hard to give up easily.

The Iridium armor is AWESOME for your commander, it is amazing how many more risks you're willing to take with a 2+ armor save.

The Airbursting Fragmentation projector (AFP) didn't really get a fair run in this game but it did not appear to be able to crack marine armor so it really does appear to be a Tyranid/ork grunt/guard weapon, I will continue some more trials with the AFP.

The fail safe detonator didn't get to be used as the pilot was felled by a lasconnon=(

Sean won the recon mission and also most likely won pts wise, he kept to his game plan and he used those evil landspeeders armed with nasty autocannons and heavy bolters to throw a hail of heavy firepower to decimate many poor Tau lives

Saturday, January 28, 2006

Slack!

I have been very slack and not writing my battle reports! I have been playing however!

My Tau have had a few more battles with Sean's Templars, and man are the a 'ard bunch! Their 'Righteous Zeal' ability is tough to compensate for! That extra d6 move they can get after the shooting phase can seriously change the careful positioning you have done in the moving phase to be "just" out of assault range=(.
The Orb is a very scary piece of equipment but the jammiest thing I have seen is the drop pod (yes I know other marines can get them too!) for 30pts you get a implicated tank that can be positioned ANYWHERE on the table so long as it is clear ground.

So far Sean and I are equal in 5 battles 2 wins each and 1 draw.( I think that's right I may be wrong though((more slackness on my part)))

anywho that's all for now more to come when I stop being so slack!

Wednesday, November 02, 2005

Tau Vs Spacewolves

Ok so a public holiday has come along and we seize the opportunity to wargame!

I invited Sean and Aaron to come over to replay/finish the last game but Aaron was unavailable, he was so sad!
So Sean and I decide to go for a 1500pt battle of Tau Vs Spacewolves ( the last hoorah for them as Sean is now after the shiny new Templars).

Now I must apologize for a lack of photos of this battle, the camera was cunningly hidden away ( on a table in the middle of the living room doh!) so you will just have to use your imagination and please try to keep the pink fluffy elephants out of the fight!

I was using the same army layout as last time
1 Shas'o (Ten'chi) with plasma rifle and a Fusion Blaster plus 8 drones to accompany him(bought separately)
2 Shas'ui battle suits Ryo'ko, Aye'ka with plasma and missile fitted with a multi trackers,
8 stealthsuits
4 firewarrior squads (A,B,c and D) of 12 members each
2 hammerhead battle tanks HH1 (railgun +missiles), HH2 (Ion cannon + burst cannons)

Ok so after setting out terrain we rolled for the mission using the advanced missions table available on the GW website at http://uk.games-workshop.com/ , and we rolled the Take & hold battle scenario so we place a model of Ragnar on a small pedestal in the middle of the table for us to fight over. Sean got to choose his table edge but I won first turn so I told the Tau to lock and load!

Turn 1
Tau

Sean had placed his Venerable Dreadnought in the centre of his battle line to take prime opportunity of his Plasma cannon. So I decided to object to that and moved the HH1 into position to take a shot. I hit (yay bs:4) scored a penetrating hit (not hard with the railgun) so Sean regretfully rolled for the result and rolled up the Armament destroyed and crew stunned result, now Sean had a tough decision as he knew I would ask for the removal of the dreaded plasma cannon. Sean had based a lot of the his armies deployment around having that evil template to remove firewarriors, so he reluctantly felt forced to use the Venerable dread's reroll ability. With crossed fingers he rolled the dice ...... and rolled a 6, so not only was the cannon gone, the Venerable dread had exploded in a ball of incandescent gas!
Happy with the performance from my HH1 I moved onto my Stealth suits who had jumped back to fire into the rear of the wolfscouts who had popped up in some trees near fw's c and d! So they fired their 24 shots scoring 12 hits, 8 wounds and Sean only managed to save 1 of the scouts from the withering hail of fire. Aye'ka sought to finish off the scout squad, hit and wounded twice but as he was in the trees Sean got the invulnerable save and made both of them.

HH2 fired at the remaining dread but only scored 1 hit which failed to even glance the metal behemoth.
Ryo'ko having jumped up a tower was able to see the side of Sean's Rhino2 so I took my chances with the missiles but I missed.
That being everything that could fire ( the firewarriors where either out of range or had just moved)

Spacewolves turn1

Smarting from the loss of his Venerable Dread Sean raced all 3 rhinos forward and popped their units out with the blood claws on the left and right hand sides with the Grey hunters holding the centre (and the objective)
His Dread shot at my HH2, the twinlinked las cannon missed even with his reroll ( Sean has the worst luck with Las cannons) and the krak missile did hit but failed to penetrate.
Rhino2 near the grey hunters tried to take out Aye'ka and scored 2 hits with the stormbolter but failed to wound the mighty warrior. Rhino1 fired at Ten'chi and his drones but after scoring 2 hits he failed to wound them.
The whirlwind did its thing and launched its pieplate of doom into FWa 5 of them were hit but only 2 where felled by the blast
Now it came to Sean's assault phase and he charged the lone wolfscout into my stealthsuits in the hope of holding them for still for my turn so they could be charged by the bloodclaws in his next turn, he had 3 attacks, scored 3 hits but only 1 wound, however the last scout was carrying a powerfist so one of my scouts was crunched into squishy death.
The rest of the Stealth team became enraged at the death of their comrade and retaliated like never before (in my experience) 14 attacks, 8 hits and 8 wounds Sean managed to save 5 of them but only 1 wd was needed to get rid of the meddlesome scout so he went to the emperors arms while the Stealth team jumped up and down on his corpse!

All in all not at all what Sean wanted from his first turn, 2 firewarriors and a Stealth suit for the loss of a Venerable Dread and a scout squad for no discernible tactical advantage.

Tau turn 2
Now Sean had popped a Bloodclaw unit out of Rhino1 right in front of Ten'chi and his drones so the opened fire the drones scored 2 wd's but Sean pulled out the big double 6's to save, Ten'chi failed to do anything useful with both plasma shots but his fusion blaster took care of one Bloodclaws.
HH1 took aim on rhino2 (hoping to make it explode) but missed, its missiles took aim on the bloodclaws in front of Ten'chi and managed to kill another bloodclaw
FWa decided not to be left out and fired at this same bloodclaw unit with 8 shots, only 2 hit, both wounded but the only managed to bring down another 1 of the bloodclaws (that's 23 shots and only 3 kills for those counting along)

Ryo'ko tried again to take out Rhino2, she failed to take it out but did blow off the stormbolter.
The Stealth suit's jumped over toward the greyhunters and took aim with their 21 shots, 10 where on target,8 of them wounded and Sean pulled off 5 armor saves so only 3 dead Greys.
Aye'ka took aim on the bloodclaws on her side of the battlefield and took out 2 of them.
HH2 shot at Rhino3 with the Ion Cannon but only manage to gain a crew shaken result, the burst cannons took a dislike to the greyhunters and unleashed 6 shots into their midst but only managed to bring down one of them.

Spacewolves turn 2
Sean felt he needed a really good turn 2 to turn this battle around so he moved his Landspeeder into position and took aim at HH2 but missed desperately trying to reduce my tanks his dread fired its las and krak missile at HH2, the Las failed to penetrate again and the krak missile missed.
Sean's last hope was the whirlwind which he dropped on ten'chi and the drones, 8 hit, 8 wounds, 7 failed armor saves
so seven drones in dire need of repair.

everything else had been moved out of range so Sean & I took a good look at the battle and as it was still early he conceded the win to me so we could start another game.

Which we did play and I will write up next time!

Friday, October 21, 2005

First WH40k Battle report!






Ok here we go!

3 friends Aaron (in first picture Salamanders far top right), Sean (in first picture Space Wolves bottom right) and myself (in first picture Tau all along the left side) with 1500 pts of army each and way too much testosterone involved gather together to play a three way battle of Warhammer 40k!

I will not at this stage be including full army lists {because I don't have them with me right now :-p }
We decided on the carnage scenario as it allows for more than 2 players, although it did present some interesting deployment problems, dividing the table into 3 equal deployment zones was fun! Also we are not fanatical WYSIWYG players so we do allow substitute miniatures so long as the miniature in question does conform to roughly the same size. Sean has just started on a Space wolves army( his 10th 40k army BTW{this includes narrowing races ie starting eldar then going Saimhaim specific as you can see by the eldar grav tank in the bottom right corner [doing its best to impersonate a rhino]}so a lot of his army was subbed)

Ok 2 Space Marine armies (Salamanders and Space Wolves) low on supplies send forces to converge on a supply dump to restock and gather supplies, miscommunication from the Administratum plus false information supplied by Tau spies cause the two SM commanders to believe that their forces need the supplies more than the other group, even the point of ordering their forces to take the supplies at all costs!. In the mean time Tau forces move into position to take advantage of the ensuing scuffle!

Turn 1

After some unusually good rolling from Aaron, the Salamanders won the rights to start off the fun! Now Aaron had not tried to hide the fact that he did not care who won or who lost so long as I did not win! (This is not because he is a bad sport or anything like that, it is just that his win/loss ratio against me is not so good and he had heard that Sean has handed me my arse a few times so he just wanted to see what it looked like:)
Sean used his ability to stuff up a scout deployment on Aaron, so Aaron decided to hold position and try to thin down some of the evil aliens.(ie. me) He took aim with his Predator tank and fired on my Hammerhead(HH1) tank with the Railgun he did score a hit but only managed to get a crew shaken result, lucky me! The Salamander Dreadnought also took a bead on the rattled HH1 but the targeting computer was off so it missed, everybody else had heard a rumor that there was some stealth suits hiding in the trees (and there were!)

but Aaron repeatedly failed to roll the necessary spot check to be able to see the sneaky buggers!
There was no hand to hand in his turn round so it was turned over to Sean to start doing some damage.
Sean started out by firing upon Aarons assault squad with his Rhino filled with bloodthirsty space wolves and managed to kill one, huzzah!
Now came the part I was not looking forward to.... he started aiming at me! His Dreadnought took aim with its Plasma cannon (a weapon choice I have not be forced to deal with until this time) at my charlie company Fire warrior troop (FWc), he slapped that nasty template over them and 4 of them where turned into superheated goo! One of his land speeders had raced toward my lines with frightening speed and cut loose with its multi melta at the rattled HH1 but the dice gods were with me so he missed. Now time to show them why the Tau are not to messed with bwahaha.
So finally it is my turn and both of my esteemed colleagues have fired upon me so I decided to spread the fire around. As you can see from this photo I had broken my four units into 2 unit groupings 2 to cover the left, 2 to cover the right each with a battlesuit to provide mobile weapons platforms and a hammer head each. For ease I have named the firewarrior troops FWa, FWb, FWc and FWd the commander was to hop around with the drones to help strengthen weak appearing areas and gun down tanks with his fusion blaster. Needless to say I forgot this plan fairly quickly DOH!
So in the movement faze I moved FWb forward and used FWa to try and soften the closet Salamander company but they all failed to wound:(
Shas'ui Ryo'ko (the battlesuit charged with holding the salamanders back) jumped forward and took aim at the vulnerable looking side armor of Aarons Predator the plasma rifle glanced it for a crew shaken result but the missile managed to stun it and destroy one of its weapons ( the pintle mounted bolter I believe). Now my HH2 was armed with the ion cannon as I know Aaron likes to load up on marines but some trees where in the way and as my own troops where hiding in those trees I decided to direct its fire over toward Seans Grey Hunters, not only did all three shots hit but I managed to wound all three so they where all instantly killed due to the LOVELY ap 3 nature of the Ion cannon so no armor saves for Sean yay me. The stealthsuits didn't have any result from their shots so they ran and hid back in the trees. FWd decided to go for broke and fired at Sean's closest Rhino with their pulse rifles who knew that I would not only punch through the armor but also cause the silly thing to explode and be destroyed!

Turn2

Due to his Predator being unable to fire thanks to being all shook up Aaron decided to punish me by focus the full might of his entire army except his dreadnought upon my poor little stealth suited aliens but dice gods be praised he once again managed to fail to penetrate their stealthy technology with a whole mess of unfortunately (for him;) bad dice rolling! Incensed over the lack of any performance from his troops Aaron decided to give his dread naught a chance to redeem his poor Salamanders so he took aim on Aye'ka (the other battle suit nominally fighting back the space wolves but foolishly in sight of the Salamanders) with his Krak missile s and shelled her like a well done lobster! Sniff!
Sean gleefully rolled for his wolf scout reserves and actually succeeded to bring them on ( I mean come on, who actually manages to bring their reserves on this early!) and promptly deployed them right behind Aaron's devastator squad. He then started assigning targets (mostly at me I might add:P) His multi-melta took another shot at HH1 and missed again, the dread shot at FWd this time but failed to hit any of them (phew!), his demolisher was finally able to see something to shoot at so he took a bead on FWc but again he missed(those evil fickle dice). All done with me for now he had snuck his Rhino around those trees (middle bottom of pic 2) to go after Aaron and fired at one of Aaron's Rhino's (he had three of em at the start!), he managed to score a hit but failed to penetrate the armor. Finally it came to a HTH between Sean's wolfscouts and Aaron's Dev squad , Sean had 12 attacks from which 7 managed to hit, only 3 managed to wound and Aarons luck turned by managing to make all 3 armor saves. Aaron did 5 attacks back, scored 2 hits only 1 of which managed to wound! Sean however failed to make the armor save, so one of his wolf scouts went to the halls of the dead!
So it came to be my 2nd turn.
Ryo'ko decided to get rid of the Predator before it could do any permanent damage so she unloaded everything into it scored 2 hit and only succeeded in blowing off another of its secondary weapons.
Commander Ten'chi mildly disgusted with this lack of performance decided to show her how its done, however he obviously had some sun in his eyes or something as he managed to fail to do any damage at all!
The stealthsuits tired of waiting jumped out and decided to unload 24 shots (evil grin) into one of Aaron's Marine units, 10 managed to hit (not as evil but still evil smirk) and then only 2 where wounded (jaw hits floor) Aaron failed his armor saves for both (out of pity I think) so 2 dead.
Disappointed but still hopeful I perservered with my turn and FWC took aim at the landspeeder as it was in rapidfire range, so 16 shots, 7 hits then 0 count them, 0 effect! So FWd also had to fire at it (rather than taking a well deserved break) also in rapid fire range so 24 shots only 1 hit luckily it also punched through the armor but we only got a crew shaken result so no fiery death but at least it couldn't fire next turn.
HH2 fired at Seans dread but only one of the 3 shots hit it and I failed to get through its armor, the target lock on the HH2 allowed me to fire the burst cannons at the landspeeder 6 shots, 5 hits, 1 managed a glancing hit result and we then rolled for the result and huzzah for me it got immombilised and was destroyed.

Turn3

Aaron realized that Sean was about to really mess up his Salamanders rear flank so his marines squad fired a missile at Seans Rhino but it missed, his dread also fired at the Rhino scoring 2 hits 1 which penetrated and once again the vehicle destroyed result came up again. Back to firing at me now so the Rhinos heavy bolter and storm bolters start firing in my direction a total of 7 shots, 7 hits, 3 wounds so 1 dead from FWa and 2 dead drones. Aarons 2nd company of marines with the commander fired a total of 8 shots, of which 4 hit he scored 3 wounds all of which I managed to save.
Aaron the charged his bike squad into my commander and his drones( doh!) being marines they went first 9 attacks, 6 hits 3 wounds and 1 failed armor so a dead drone! I attacked back with all that was in range ie. 1 drone (doh doh!) so 1 attack, 1 hit, 1 wound ( I was cheering for this drone with all my might) but Aaron made his armor save (booo!)
Aaron's jump troops (man can they move!) had also managed to make it into combat this round with my stealth suits so 13 attacks, 6 hits, 5 wounds 4 of which I saved so only 1 dead ( it could have been a lot worse). I attacked back with 6 attacks, 5 hits, 2 wounds both of which failed to be saved, (huzzah for the sneaky boys!) but in true marine fashion they weren't going anywhere!

Sean saw an opportunity for 2 birds with one stone and shot his dreads Plasma at FWd and using good template placement managed to hit the HH1 as well. 3 of the lads where hit, 2 of which sadly were turned into warm goo and the tank shrugged off the hit with no damage! His last remaining rhino shot its stormbolter at FWc with its 4 shots it scored, 3 hits, 2 wounds and I only , managed to save 1. The demolisher missed again (bad machine spirit) so he went into HTH. Aarons dev squad and his wolfscouts flailed away at each other for 0 result but Aaron had brought in the tech marine who proceeded to crush the life from 2 of the poor scouts.

My T3 came along and ooh dear 2 units in hth not so good for the poor TAU so time to maximize the damage. FWa where in rapid fire rage of the side armor of the predator surely 1 or more of the 22 shots would get through right...right? 11 hit but sadly none got through its armor. Ryo'ko tried once again to get rid of that infernal machine but only managed to rattle the crew again! FWc fired 14 shots at Aarons marines and I managed to out do myself and kill 3 of them!
HH2 shot its ion cannon at Aarons closest Rhino and managed to destroy it leaving Aaron with only 1 more rhino . The burst cannons fired at the marines this time, 6 shots (cool), 5 hits (yeah) 1 wound (what?) which he saved (sad) on to HTH
the bikes 5 attacks failed to do any damage my drone and my commander showed them that they too can miss the broad side of a barn and failed to do anything useful. FWb charged in with 20 attacks but they had been trained by the commander so they all tripped over and did nothing. The 7 remaining stealth suits fought the 3 remaining jumppack troops their armor managing to pass the 4 armor saves I was required to make they then hit back scoring 5 hit 1 wound which managed to get through the armor and kill the marine!

Unfortunately we did not get to finish this battle as we ran out of time ( to much dithering before hand from all of us)
If you managed to read all this good for you! I hope to be more concise and have more relevent information as I do more reports. I may also start some narrative reports and I will also invite my enemies to post reports here as well.